Local gameplay recording to Shorts workflow

Short answer

OBS and GPU capture already write MP4s to your drive every session. The missing piece is a pipeline from that folder to reviewed Shorts — not another night of 'I'll clip later' while recordings pile up.

Download RaidCut

What breaks with local recordings

Recordings accumulate faster than you clip them. D:/Gameplay/2026-06-08-ranked.mp4 sits next to forty other files. You know something good happened around minute 47 but you never mark it. Opus can process the file — but only if upload and review are part of a routine, not a weekend chore.

Local capture is an advantage (quality, no VOD compression). Disorganization turns it into a liability.

Manual local recording workflow

  1. Create one folder per session: YYYY-MM-DD-game-mode.
  2. After playing, move the raw MP4 there immediately — no desktop dumps.
  3. Upload the file to Opus Clip within 48 hours while you remember the session.
  4. Save Opus exports into the same session folder /clips subfolder.
  5. Review with hook test; title in a session notes.txt.
  6. Upload approved clips to Shorts/TikTok on your weekly schedule.

Repeatable local-to-Shorts pipeline

  1. Name sessions at capture timeOBS scene collection + filename template with date and game. Future you should know what is inside without opening the file.
  2. Upload to Opus on a schedulePick two upload windows per week (e.g. Tuesday and Friday). Process new recordings in batches — not one giant backlog month.
  3. Keep source and exports togetherSession folder contains raw.mp4, clips/, and titles.txt. Prevents orphaned exports with no context.
  4. Review before the next sessionClose the loop before you record again. Open loops create guilt piles of unreviewed clips.
  5. Publish from approved queue onlyMaintain a small queue of titled, approved clips ready for upload — never upload directly from unreviewed exports.

Where RaidCut fits

Opus Clip is the AI processing engine. RaidCut is the gaming creator workflow layer around it — from source recordings to review, approval, titles, descriptions, scheduling, and learning from performance.

RaidCut scans your recording folder for new gameplay files and can push them to Opus automatically — then surfaces returned clips in a local inbox for review. Your VODs stay on your PC; RaidCut does not host them.

Who this is for

Ready to run the workflow on your machine?

Frequently asked questions

What file format works best for Opus Clip?
Common MP4 exports from OBS and GPU capture work well. Keep resolution reasonable (1080p is fine) and avoid corrupted or incomplete files from crashed recordings.
Should I clip manually before Opus?
Usually no — Opus is built for long input. Manual pre-cutting only helps if you have one known moment and want to save processing credits.
How do I avoid filling my hard drive?
Delete raw files only after clips are reviewed and published, or archive raws to cold storage monthly. Keep exports you plan to post.

Related guides

Built for gaming creators who already have the footage but not the time to review every clip.